A series of Online Escape Games in the style of classic point and click adventures that I created during my internship at RoomFox. I worked on the design, the development of the art style and the programming of the game.
All scenes started as simple sketches to define basic layout, structure and the flow of the puzzle. Those sketches were then first used to create prototypes and later replaced by the final art-assets.
I used both Storyboards and automaton like Flowcharts to plan out the progression and the puzzles of the game. These techniques helped me immensely in the later technical implementation.
Unreal Engine 4